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Thread Statistics | Show CCP posts - 7 post(s) |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1224
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Posted - 2014.07.29 17:55:00 -
[1] - Quote
CCP Fozzie wrote:I am watching this thread with great interest and am very happy to see the discussion it's spawning.
It's very interesting to compare the ideas being discussed here with concepts we're discussing internally. With the issue actually having been on the table for years, what's the ETA on concepts and discussions becoming code?
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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1242
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Posted - 2014.07.31 15:21:00 -
[2] - Quote
Consider.
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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1243
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Posted - 2014.08.05 13:22:00 -
[3] - Quote
This may be conventional wisdom heresy, but if the goal is to shake up stagnation and drive more conflict through any null sov mechanic changes, you simply must tie ISK generation directly to conflict at the alliance level.
Sure there are additional tweaks around force projection and timers that need done, but EvE is clearly driven by ISK acquisition, so you have to harness that motivator at the individual, corp and alliance level to drive conflict.
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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1253
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Posted - 2014.08.06 15:17:00 -
[4] - Quote
The only thing that I want to keep harping on (apologies), is that continued conflict needs to be directly tied to ISK generation at the atomic level of any new SOV 2.0 mechanic...
If you harness the motivator of ISK and greed, (starting with base nerfs to all ISK generation in null and restoring it through conflict-driven buffs or awards), you will really be onto something.
The details don't matter in truth, as long as you get that core design philosopy correct, that at the alliance level there is always friction & drive to attack someone else's held systems to get moar ISK for your alliance.
This is the key. IMHO.
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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1264
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Posted - 2014.08.07 13:43:00 -
[5] - Quote
Feyd Rautha Harkonnen wrote:The only thing that I want to keep harping on (apologies), is that continued conflict needs to be directly tied to ISK generation at the atomic level of any new SOV 2.0 mechanic... If you harness the motivator of ISK and greed, (starting with base nerfs to all ISK generation in null and restoring it through conflict-driven buffs or awards), you will really be onto something. The details don't matter in truth, as long as you get that core design philosopy correct, that at the alliance level there is always friction & drive to attack someone else's held systems to get moar ISK for your alliance. This is the key. IMHO. p.s. Super-gates, any new SOV v2.0 needs to include Super-gates. (No, not just gates for 'supers', but super-duper-big-to-new-places gates as envisioned by CCP...)
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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1272
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Posted - 2014.08.11 15:32:00 -
[6] - Quote
Whatever the specific SOV v2.0 mechanics look like, the key thing is that it is essential that ISK generation be directly tied into continual conflict at the alliance level. Once you harness greed and income through conflict, you might really have something.
Specific changes to timers, structures, force projection etc are all needed, but if CCP doesn't get the above ISK generation ties written into the DNA of SOV v2.0 as its core change, we will just end up back where we are now again.
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